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Why Pokémon Price Sites All Show a Different Number

One site says EUR 1,799, another says USD 2,105, a third says EUR 1,579. Same card, same day, and none of them is wrong. They answer four different questions, and knowing which is which tells you what your card is really worth.

Martin Laville
Martin Laville
RESEARCH
PUBLISHED 20 JUL 2026
Why Pokémon Price Sites All Show a Different Number
RESEARCH
▸ FOUR PRICING METHODS · 5 CARDS · VERIFIED 20 JULY 2026

You look up a Pokémon card on one site and it says €700. Another says $806. A third says $900. Same card, same condition, same day. One of them must be wrong.

None of them are wrong. They are answering four different questions, and most tools do not tell you which one you are reading.

Two Pokémon price sites can disagree even when both are accurate. They may be measuring different markets, different kinds of prices, or different sets of sales.

The four numbers

Every price you see on a Pokémon card is one of these:

1. The lowest current ask. What the cheapest seller is asking right now. Nobody has paid it. It is an offer, not a transaction. This is what Cardmarket's big number shows you, and what most "price check" tools scrape.

2. A rolling average of asks. Cardmarket's trend line is built from listings over a recent window. It is smoother than the lowest ask, and it lags.

3. A modelled estimate. One modelled estimate of the current price. PriceCharting publishes this. It blends recent sales into a single figure.

4. The median of completed sales. What people actually paid over a recent window. Very high and very low sales have less influence on the result. This is the only one of the four that describes money changing hands.

A site that shows you a €700 lowest ask and a site that shows you a $900 sold median are not contradicting each other. One is telling you what a seller wants; the other is telling you what buyers paid.

Most Pokémon price sites display a single price. That price is usually not labelled as an asking price, a trend, a modelled estimate or a completed sale. We keep the European and US sources separate and label every figure by both its source and its method.

MethodBuilt from listings?Built from completed sales?MarketSample size shown?
Lowest askYesNoEurope (Cardmarket)No
Trend lineYesNoEurope (Cardmarket)No
Modelled estimatePartlyPartlyUS (PriceCharting)No
Median of completed salesNoYesUS (PriceCharting/TCGplayer)Yes, we show it

What that looks like on real Pokémon cards

One Pokémon card, Lugia ex from Unseen Forces, shown with its four prices on a single scale: a EUR 1,000 lowest ask, a EUR 287 trend line, a $380 modelled estimate and an $890 median of completed sales, spread more than three times apart.

One card. Four prices. All four are correct, and they are more than three times apart. The two European figures are placed on the dollar scale at 1.1573 so all four can be compared on one axis.

Here are five Pokémon cards from our database, each with all four numbers side by side.

CardLowest ask (EU)Trend (EU)Point (US)Sold median (US)Sales
Umbreon VMAX · Evolving Skies #215€1,799.99€1,579.48$1,993.99$2,105.0560
Rayquaza VMAX · Evolving Skies #218€775.00€780.69$999.95$1,000.0060
Mew ex · Paldean Fates #232€699.00€506.96$872.80$909.4760
Mewtwo-GX · Shining Legends #78€789.00€299.78$586.19$624.9960
Lugia ex · Unseen Forces #105€1,000.00€287.34$380.00$889.6530

Lowest ask means the cheapest Near Mint English copy listed on Cardmarket, not the cheapest copy of any condition or language. Every definition we use is documented in our methodology.

Read the Umbreon row and the numbers broadly agree. Read the Lugia row and they disagree by more than three times.

Those five rows show that different methods can produce different answers, even before you compare different markets.

Why some Pokémon cards agree and others do not

UMBREON VMAX · SALES
60
Methods converge
LUGIA EX · SALES
30
Methods diverge
LUGIA EX · SPREAD
3.5x
Widest to narrowest

Umbreon VMAX sells constantly. Sixty completed sales in the window we measure. When a card trades that often, every method converges, because they are all describing the same busy market. The ask sits close to the sold price because a seller who prices too high simply watches someone else's copy sell.

Lugia ex from Unseen Forces barely trades. Thirty sales, on a card printed in 2005. In a market that thin, the lowest ask is one optimistic seller, the trend line is dragged down by older cheaper listings, and the sold median sits somewhere in between. Nothing is broken. With fewer sales, each listing and each transaction has a bigger effect.

Pokemon cards with fewer than 31 completed sales show a 2.46x median gap between the highest and lowest pricing method, while cards with 31 or more show 1.82x, measured across 2,827 cards.

This is not just these two examples. Across 2,827 Pokémon cards priced by all four methods, cards with fewer than 31 completed sales disagree by 2.46x between the highest and lowest method. Cards with 31 or more disagree by 1.82x. Our sales counter is capped at 60, so the gap for the most liquid cards is likely wider still.

The more often a card sells, the more closely different pricing methods agree. Cards that rarely sell naturally produce a wider range of prices.

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The second reason: two continents

Three of the numbers above are in euros and one is in dollars, and converting between them does not make them comparable, because Europe and the US are genuinely different markets.

Across the 3,370 Pokémon cards we can price in both markets, the median card sells for 31% less in Europe than in the United States, measured on 20 July 2026. We measured that gap card by card in the same Pokémon card costs less in Europe. That is not a data artifact. American volume runs through eBay and TCGplayer, and across the cards we track, realised US prices are higher on average than European ones.

Distribution of the Europe versus US price gap across every Pokémon card tracked in both markets. The gap centres near 28 percent but spreads widely, with many cards far above and far below that average.

That 31% is the centre of a wide distribution, not a flat discount applied to every card. 78% of cards are cheaper in Europe, and 15% are actually dearer there.

There is a limit to this measurement, and it is worth stating plainly because it is the same trap this whole article is about. The European figure is Cardmarket's 30-day average, which is built from every copy sold: all languages and all conditions, including played and damaged. The American figure is the median of completed sales for a Near Mint English copy. So the two sides are not matched, and the European number sits lower than a Near Mint English copy would. Treat 31% as the widest reasonable reading of the gap, not a like-for-like figure. The gap is real and it is large. The exact size depends on how carefully you match condition and language, and no public data source lets us match them perfectly.

So a site quoting you a US number and a site quoting you a European number will disagree by roughly a quarter before any methodology difference even enters.

How to read a Pokémon card price, whoever is showing it

▸ EVERY POKEMON PRICE IS DESCRIBED BY THREE THINGS
  • Ask or completed sale
  • Europe or US
  • Sample size

A median from 60 sales is a fact. A median from 3 sales is an anecdote wearing a fact's clothing.

What we do about it

We show Cardmarket data for Europe alongside PriceCharting's US data, with each figure labelled by source and method. If you want to see how the other tools handle this, we compared them in the best Pokemon card investment tools. Collapsing them into one number would throw away the most useful thing about having both. Where a card's data is too thin to trust, we show a dash rather than invent a number.

That is the only real defence against this problem: say which question you are answering, and show your sample size.



Prices measured daily from Cardmarket (EU) and PriceCharting/TCGplayer (US). Sales counts are completed sales over a 180-day window. Nothing here is financial advice, and every number moves.

Martin Laville
Martin Laville
RESEARCH · TCGINVEST

Data-driven research on the Pokémon TCG investment market. Every post backed by the same composite scoring engine that powers TCGinvest's catalog.

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